So i have been thinking a lot about this recently, and have had trouble coming up with a conclusion.
I recently released a game with Edmund McMillen called Time Kfuc. From the begining we had this awsome idea about making user created levels, and the ability to browse through them with a "mini portal". We branched off this idea a lot with things like Enter the Unknown, and the ability to vote.
Ultimately, im very happy with how it came out, and i think in the case of Time Fkcu it works out REALLY well.
I have read 100% of the reveiws of the game, and those have helped me a lot in planning for my next game, but one thing that is often overlooked and just not reviewed often is the online levels.
So my question: Is it worth the development time to make a level editor, and the ability to browse through those levels, or is my time better spent making a more involved story, more game elements, or even just polishing everything a little more.
Now obviously no1 is going to say "the level editor is a horrible idea" but i think it is important to spend your time wisely, and that's exactly what i want to do.
TL;DR: In my next game, should i spend the timet o make a level editor and browsable levels, or is my time better spent making a "better" campaign?
All insight is much apreciated!
PS. Someone wrote a really long comment, and i was going to respond to it, and hit the delete button by axadent, im so sorry! you had a lot of good points, and i did want to address them, my bad!
RobHalford
While making a level editor and shit is cool, the kids playing it are so fickle and don't give a rat's ass about that kind of stuff.
I'd just work on making the gameplay deeper and refining a story, as you said.