Work on a larger campaign. User created content is fun, and level editors can be fun, but the ratio of people who use it for good is way too little compared to the people who use it to just spam things or do nonsense. If you are trying to tell a story, no matter how big or small, work on it as hard as you can. It should always be the centerpiece of your work, the community should come second and should be dessert, the main campaign/story should always be the appetizer and the main course. Sadly this is something of a lost idea in games, so many games these days are multiplayer first, single player craftsmanship later.
Archawn
I think you should make a better story, and not work on any level editor. As I was playing it, most of the user-created levels were crap.
TheBoob
Well i think this is an intersting point, and it deffinatly plays twords my question.
I feel we gave the community the tools to make fun levels, some people use those tools, and made kick ass levels, some made... well... some made crap...
But it definatly begs the question, splitting up the crap and the good, is it worth it?