Work work work
Joined on 4/12/02
I didn't do much for Halloween either, But good luck with your game
Next year my friend... next year
Yeah, I've seen a couple of TheRealShadman's works. He's a wonderful artist. Hope your new game is turns out great.
Yeah, his art is great, im really exited to get rid of my craptastic placeholder art and put in some of his stuff, haha
Time Fcuk was amazing! I got the good ending, but is there a chance maybe you and Edmund will make a sequel to it? Would be awesome!
So what exactly is this about?
When im ready to release more info, it will be up here, still putting it all together, so i dont wanna release anything that isn't 100% yet
the campaign is just 1 level sounds weird. Is it like a huge place, like an exploration game?
Yes, The game is a big exploration with in world puzzles (unlike TF where its specific challange to beat the leve).
Im really exited with how its comming, ill post more info once im more complete
The whole game is ONE LEVEL? Now that sounds innovative, can't wait.
(Updated 2009-11-01 14:05:29)
Well, its not THAT innovative, just think like metroid (well i guess that uses multiple areas) or newgrounds own William and Sly (wish i could link).
But i think i am doing a few inovative things with the map that will make it very intersting.
My main challange in this game is finding a unique / intersting way of telling a story.
did you like my time fcuk pumpkin?
I loved all TF pumpkins, and yours was no exception :)
Wow man thanks for mentioning me, its a blast working with you, youre very friendly and helpful and I am trying my best!
Games like yours don't require level editors. I think you'll do what you think is right :D
lets hope so, haha
holy shit shadman you lucky bugger!
Isn't it funny how i think im lucky, Shadmans art is badass, and this game is going to really showcase it well! Not to mention Shadman works like a machine! which means he is one of few that can keep up with me :)
Hey man, I think you should still download the (unreal) engine if you are interested in it. I have none of the specs and it runs smooth as smooth things
I already did, i just thought it was crazy, 8gigs of ram is a lot, i only have 4. Hopefully i can learn a thing or two :)
So is the game going to be something like Kyntt Stories or are you going to slap your own definition of "exploration" onto your new game?
I personally hope to see some new game mechanics that haven't been tried out before. Don't disappoint me! >:(
(Updated 2009-11-13 18:15:20)
Kyntt is a perfect example of the game genre I am trying to create.
As a whole the game will be pretty simple, but I feel i am using some pretty interesting techniques to both tell the story well and also create a fun experience.
PS i love your maps, very difficult but well thought out :)
The only reservations I have with what you said is. While a Knytt clone might be an innovative game if done in flash (Since most flash games are short play and forget experiences) I'd like to see you do something that really shows how creative you can be with your actionscripting and ideas, judging by the user you got signed up to supply the art, the art style should be as iconic as Time KFCU was.
In the comments you mentioned "I am not sold on the idea of people wanting to spend 10+ hours working on a level.". Which is correct. I wouldn't stay logged in Newgrounds for 10 hours or more in one sitting to create a level. But don't forget you can easily make a save feature for levels. So one could make the level in multiple sittings as opposed to one drawn out one. I'm sure if levels require THAT much dedication, then only good levels will be made... but you'd still need to figure out ways to cut down spam if you make a portal system as opposed to a "Player pack" after you have released the game.
As for my Time UFKC levels, to me, they are quite easy! I even uploaded a walkthrough of the tricky Cheetega maps to YouTube because my friends kept getting them in the Explore the Unknown campaign and blamed me for having to sleep those levels off, lol. Judging by the amount of views already from people searching for "Cheetega Walkthrough", maybe they are not as easy as I think they are. I have absolutely no idea why they are constantly showing up to spam the Most Difficult lists. :S
I suppose they are quite "elaborate" because I do some coding (Or scripting) myself in certain games. When you start thinking in the mentality of "Ifs, Dos, Whiles, Fors and Cases", I guess people see how to squeeze the most out of any editors provided, I guess it's a sixth sense or something.
Anyway can't wait to see this new game in action! Don't keep us waiting too long now!
You and shadders are gonna make a great team. Looking forward to what you two produce! :)
did you know that the time fcuk man was in 'a newgrounds christmas'? he is on the right in the photo and is shown to the right of blockhead and bitey's table- tennis game with turtle!